A nine-minute medley consisting of Reign of the Septims, Glory of Cyrodiil and Watchman's Ease features as track 11. In 2009, the Czech Philharmonic Chamber Orchestra & Kuehn's Mixed Choir released an album called " Play! A Video Game Symphony" that consisted of orchestral versions of video game soundtracks. You can here the cadence in the men's voices in the final bars. Another example of the "Elder" motif, this time in Oblivion.My own personal favorite from Oblivion.And these sounds, once married into the ultimate human instrument known as the symphonic orchestra, tell an epic tale. There's just something that comes from nature itself when Celtic melodies and progressions are presented. Celtic dance music has always fascinated me, and it is an inspiration I incorporated into this melee composition.Soule has shared some background on his composition for a couple of tracks: Fall of the Hammer: Soule sustained only minor injuries, but commented that his feeling during the crash-"that life is indeed precious"-remained with him throughout the rest of the composition. I simply just acknowledged to myself that I've had a good life and I would soon have to say goodbye to all of it in a matter of seconds". He said, "I ended up rolling in my car several times on an interstate while flying headlong into oncoming traffic. In a 2006 interview, he related that this desire came as a result of a car accident that occurred during his composition of the score. Jeremy Soule stated that while composing the music he did not imagine any specific characters or events rather, he wanted it "to comment on the human condition and the beauty of life". The score was also nominated for a British Academy of Film and Television Award, losing out to Tomb Raider: Legend, and for the Outstanding Achievement in Original Music Composition award of the Academy of Interactive Arts & Sciences, which it lost to LocoRoco. It won the MTV Music Award for Best Video Game Score and the Official Xbox Magazine's Soundtrack of the Year. Battle: All of these tracks are randomly played one after another while the player is under attack.ĭevelopment and reception Awards.Dungeon: All of these tracks are randomly played one after another while the player is in a dungeon (Ayleid ruins, caves, forts, mines etc).
Public: All of these tracks are randomly played one after another while the player is in a city, inn, house, or chapel.Explore: All of these tracks are randomly played one after another while the player is in the countryside (outside cities and dungeons).Special: These tracks are played at special times during the game.The game divides the tracks into five categories: The tracks "Success" and "Death" are not included and are played when the player levels up and dies, respectively. There are 28 tracks in total but only 26 are included in the soundtrack.